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During all our childhood, we used to watch many superheroes like Superman, Batman, Spider-Man, etc. But in my opinion, the coolest among all of them is Batman. He may look like the villan, but his acts aren’t villanious. He is the most mysterious superhero I have ever seen. I am talking a lot about Batman right now because this article may talk about him a lot. Today we will be looking at the most sold Batman games of all time.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. It is the fourth major entry in the Batman: Arkham series, the direct sequel to Batman: Arkham City (2011), and the follow-up to the 2013 video game Batman: Arkham Origins. It is based on the DC Comics superhero Batman. The long-standing comic book mythology served as the inspiration for Arkham Knight, which was written by Sefton Hill, Ian Ball, and Martin Lancaster. The primary plot of the game, which takes place nine months after the events of Arkham City, centers on Batman’s confrontation with Scarecrow, who has attacked Gotham City and forced a citywide evacuation. Scarecrow plans to bring all of Gotham’s criminals together in an effort to finally destroy Batman, with the enigmatic Arkham Knight’s assistance. The game is played in the third person and focuses mostly on Batman’s gadgets, detective skills, stealth, and melee fighting. Batman has unrestricted mobility in Gotham City’s open environment, where he can engage with characters, complete quests, and open up new regions by advancing through the main plot or acquiring new gear. In order to obtain more content and collectible goods, the player can finish side tasks that are not related to the main plot. While stealth enables Batman to hide throughout a region and use devices and the surroundings to stealthily destroy adversaries, combat focuses on chaining attacks together against several enemies while avoiding injury. The Batmobile is a playable vehicle that may be utilized for combat, puzzle solving, and transportation in Arkham Knight.
Batman: Arkham City is a 2011 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. It is the follow-up to the 2009 video game Batman: Arkham Asylum and the second entry in the Batman: Arkham series, and it is based on the DC Comics superhero Batman. Inspired by the long-standing comic book mythology, Arkham City was written by legendary Batman writer Paul Dini in collaboration with Paul Crocker and Sefton Hill. Bruce Wayne is imprisoned in Arkham City, a super-prison that encloses Gotham City’s dilapidated urban slums, according to the game’s main plot. He transforms into Batman and sets out to discover the truth behind a nefarious plot that the facility’s warden, Hugo Strange, has planned. With a strong focus on Batman’s combat and stealth capabilities, investigative abilities, and gadgets that may be employed in both battle and exploration, the game is presented in the third person. As Batman advances through the main plot or acquires new equipment, he can freely travel around the Arkham City prison, engaging with characters and completing objectives. In order to obtain more content and collectible goods, the player can finish side tasks that are not related to the main plot. Another playable character is Catwoman, Batman’s ally, who has a campaign that parallels the game’s main scenario. While creating Arkham Asylum, Rocksteady came up with concepts for a follow-up, and in February 2009, they started to take Arkham City’s plot seriously. The city’s layout was altered to allow for Batman’s abilities to fly and swoop, and Arkham City’s virtual footprint is five times larger than Arkham Asylum’s. The game’s marketing campaign cost more than a year and ten million dollars, and two music CDs were released with it. One had the game’s soundtrack, while the other included eleven original songs by popular musicians that were inspired by the game. October 2011 saw the global release of Arkham City for the PlayStation 3 and Xbox 360 video game consoles, and a month later, a version for Microsoft Windows. Particularly for its story, characters, world design, soundtrack, and Batman’s fighting and navigating skills, the game won praise from critics. It won multiple accolades from media outlets, including Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score. It was tied with The Elder Scrolls V: Skyrim for the highest-rated video game of 2011 by review aggregator Metacritic. It is regarded as one of the best video games ever created, just like its predecessor. Over 12.5 million units have been sold, and the game has brought in over $600 million.
Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. The long-running comic book mythology served as the inspiration for Arkham Asylum, which was penned by renowned Batman writer Paul Dini and based on the DC Comics superhero Batman. In the main premise of the game, Batman fights the Joker, his archenemy, who hatches a complex scheme to take over Arkham Asylum, confine Batman inside with many of his imprisoned enemies, and endanger Gotham City with hidden bombs. With a strong focus on Batman’s combat and stealth skills, investigative abilities, and combat and exploration-useful gadgets, the game is presented in the third person. Batman has unrestricted mobility within the Arkham Asylum complex, where he can engage with characters, complete missions, and open up new regions by advancing through the main plot or acquiring new gear. In order to obtain more content and collectible goods, the player can finish side tasks that are not related to the main plot. While stealth enables Batman to hide throughout a region and use devices and the surroundings to stealthily destroy adversaries, combat focuses on chaining attacks together against several enemies while avoiding injury. A 40-person team started development at Rocksteady Studios in May 2007 and grew to 60 by the project’s end, which took about 21 months. Among other things, Grant Morrison’s graphic novel Arkham Asylum: A Serious House on Serious Earth and Neal Adams and Frank Miller’s Batman comics served as inspiration for the game’s design. Arkham Asylum, which was developed using Unreal Engine 3, experienced a number of changes that improved the main plot and gameplay aspects, including the combat system. As a result, some of Batman’s primary foes who didn’t mesh well with the rest of the game were eliminated. Months before Arkham Asylum was finished, Rocksteady started working on ideas for a follow-up, tucking clues to the sequel inside the game. Due to Arkham Asylum’s popularity, the Batman: Arkham franchise was born, starting in 2011 with its direct sequel Arkham City and encompassing video game spin-offs and sequels, comic books, merchandising, and films.
In conclusion, I had an idea that the top 3 selling games must be the ones that created the series and kept it going. Seeing now, I didn’t know the series began in the 2009s. I thought the Arkham Knight was the first part but never had a clue that there were two others before. Currently I feel like trying them; I am playing Arkham Knight right now, and it is not a letdown. I wonder what looks like the other two, plus they are to old, meaning they could have the same stories as the classic comics do.